PALADIN Weapons and Armor

Here are a list of weapons and armor that are available for selection by a PALADIN for missions. Not all weapons are appropriate for every mission, so plan carefully. Lastly, Most of these weapons can be outfitted with Suppressors, Silencers, Laser Sights, Scopes and the like. PALADIN_Combat_Armor.jpg

Body Armor

1. Biosteel - Level I (full suit):
Weight: 6.15kg
Resistant Protection (5 PD/5 ED) (15 Active Points); OAF (-1), Requires A Roll (14- roll; -1/2), Real Armor (-1/4) 0

2. Biosteel - Level I (partial suit):
Weight: 4.40kg
Resistant Protection (5 PD/5 ED) (15 Active Points); OAF (-1), Requires A Roll (11- roll; -1/2), Real Armor (-1/4) 0

3. Level II (full suit):
Weight: 17.50kg
Resistant Protection (8 PD/8 ED) (24 Active Points); OAF (-1), Requires A Roll (14- roll; -1/2), Real Armor (-1/4) 0

4.. Level II (partial suit):
Weight: 12.50kg
Resistant Protection (8 PD/8 ED) (24 Active Points); OAF (-1), Requires A Roll (11- roll; -1/2), Real Armor (-1/4) 0

5. Combat Helmet (Advanced):
Weight: 2.00kg
Resistant Protection (8 PD/8 ED/5 Flash Defense: Sight Group) (33 Active Points); Requires A Roll (8-roll; -1 1/4), OAF (-1), Protects Location 3-4 (-1/2), Half-Mass (-1/2), Real Armor (-1/4) plus Nighttime Visor: +4 PER with Sight Group (8 Active Points); OAF (-1), Only To Counteract Darkness Penalties (-1/2), Requires Ambient Light (won’t work in total darkness) (-1/4), 1 Continuing Fuel Charge lasting 3 Hours (-0) plus Detect Infrared Light 9- (Sight Group) (2 Active Points); OAF (-1), Linked (Nighttime Visor; -1/2), 1 Continuing Fuel Charge lasting 3 Hours (-0) plus Radio Perception/Transmission (Radio Group), Penetrative (20 Active Points); OAF (-1) [3 Hour cc]

Modern Assault Rifles

1. Colt M4/M4A1 Carbine: Colt_M4.jpg
Weight: 2.54kg
(Total: 70 Active Cost, 21 Real Cost) Killing Attack – Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Invisible to Sight; +1/4), Autofire (5 shots; +1/2) (67 Active Points); OAF (-1), STR Minimum 12 (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 30 Charges (+1/4) (Real Cost: 19) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +1 to offset RMod; OAF (-1) (Real Cost: 1) [30]

2. FN-CAL: fn_cal_1.jpg
Weight: 3.00kg
(Total: 70 Active Cost, 20 Real Cost) Killing Attack – Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Invisible to Sight; +1/4), Autofire (5 shots; +1/2) (67 Active Points); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 30 Charges (+1/4) (Real Cost: 18) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +1 to offset RMod; OAF (-1) (Real Cost: 1) [30]

3. FN-F2000: FN_F2000.jpg
Weight: 3.60kg
(Total: 71 Active Cost, 20 Real Cost) Killing Attack – Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Invisible to Sight; +1/4), Autofire (5 shots; +1/2) (67 Active Points); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 30 Charges (+1/4) (Real Cost: 18) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus + 2 to offset RMod (2 Active Points); OAF (-1) (Real Cost: 1) [30]

4. H&K G33E/G41E: HK33w25rdMag.jpg
Weight: 3.65kg
(Total: 71 Active Cost, 20 Real Cost) Killing Attack – Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Invisible to Sight; + 1/4), Autofire (5 shots; + 1/2) (67 Active Points); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 25 Charges (+1/4) (Real Cost: 18) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus + 2 to offset RMod (2 Active Points); OAF (-1) (Real Cost: 1) [25]

5. H&K G36: HK_G36.jpg
Weight: 3.43kg
(Total: 70 Active Cost, 20 Real Cost) Killing Attack – Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Invisible to Sight; +1/4), Autofire (5 shots; +1/2) (67 Active Points); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 30 Charges (+1/4) (Real Cost: 18) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +1 to offset RMod; OAF (-1) (Real Cost: 1) [30]

Modern Shotguns

1. Benelli M4/M1014: BenelliM4FSC.jpg
Weight: 3.80kg
(Total: 62 Active Cost, 12 Real Cost) Killing Attack – Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect (1m Radius; +1/4) (60 Active Points); OAF Bulky (-1 1/2), 6 Charges (-3/4), STR Minimum 12 (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), 40m Range (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) (Real Cost: 11) plus +1 with OCV (2 Active Points); OAF (-1) (Real Cost: 1) [6]

2. Mossberg 590: Mossberg_590A1.jpg
Weight: 3.10kg
Killing Attack – Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect (1m Radius; +1/4) (60 Active Points); OAF Bulky (-1 1/2), STR Minimum 12 (-1/2), Required Hands Two-Handed (-1/2), 9 Charges (-1/4), Real Weapon (-1/4), 40m Range (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) [9]

3. Remington 870 P: Remington_Model870P_MAXlg.jpg
Weight: 3.40kg
Killing Attack – Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect (1m Radius; +1/4) (60 Active Points); OAF Bulky (-1 1/2), 8 Charges (-1/2), STR Minimum 12 (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), 40m Range (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) [8]

Modern Hand-To-Hand Knives

1. Combat Knife:
Weight: 0.80kg
Killing Attack – Hand-To-Hand 1d6-1 (Damage Class), Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (21 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 6 (-1/4) 0

2. Machete:
Weight: 1.10kg
Killing Attack – Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 7 (-1/4) 0

3. Survival Knife:
Weight: 0.80kg
Killing Attack – Hand-To-Hand 1d6-1 (Damage Class), Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (21 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 6 (-1/4) 0

Modern Handguns

1. Colt M1911/M1911AI: Colt_1911.jpg
Weight: 1.10kg
(Total: 49 Active Cost, 16 Real Cost) Killing Attack – Ranged 2d6-1 (Damage Class), +1 Increased STUN Multiplier (+1/4) (34 Active Points); OAF (-1), 7 Charges (-1/2), STR Minimum 9 (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 10) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus Change Environment (-3 to Hearing Group PER Rolls), Reduced Endurance (0 END; +1/2) (13 Active Points); OAF (-1), No Range (-1/2), Real Weapon (-1/4) (Real Cost: 5) [7]

2. H&K MK 23 SOCOM: socom-mk23-pistol-2-med.jpg
Weight: 1.20kg
(Total: 83 Active Cost, 29 Real Cost) Killing Attack – Ranged 2d6-1 (Damage Class), +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Invisible to Normal Sight; +1/4) (40 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4), Beam (-1/4), 12 Charges (-1/4) (Real Cost: 12) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +8 to offset a specific negative OCV modifier with all attacks (24 Active Points); OAF (-1), 125m Range (-1/4), Does Not Work In Adverse Condtions (-1/4) (Real Cost: 10) plus +2 with any single attack (4 Active Points); OAF (-1), Real Weapon (-1/4), Does Not Work In Adverse Conditions (-1/4), 125m Range (-1/4) (Real Cost: 1) plus Change Environment (-3 to Hearing Group PER Rolls), Reduced Endurance (0 END; +1/2) (13 Active Points); OAF (-1), No Range (-1/2), Real Weapon (-1/4) (Real Cost: 5) [12]
586-web.jpg
3. S&W 586/686:
Weight: 1.39kg
Killing Attack – Ranged 1 1/2d6 (25 Active Points); OAF (-1), 6 Charges (-3/4), STR Minimum 10 (-1/2), Real Weapon (-1/4), Beam (-1/4) [6]

4. SIG/SAUER P226: SIG_P226.jpg
Weight: 0.70kg
(Total: 35 Active Cost, 13 Real Cost) Killing Attack – Ranged 1d6+1 (20 Active Points);OAF (-1), STR Minimum 8 (-1/4), Real Weapon (-1/4), Beam (-1/4), 15 Charges (-0) (Real Cost: 7) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus Change Environment (-3 to Hearing Group PER Rolls), Reduced Endurance (0 END; +1/2) (13 Active Points); OAF (-1), No Range (-1/2), Real Weapon (-1/4) (Real Cost: 5) [15]

5. SIG/SAUER P229: Sig_Sauer_P229.jpg
Weight: 0.83kg
Killing Attack – Ranged 1d6+1 (20 Active Points); OAF (-1), Side Effects (-1 RMod), Side Effect occurs automatically whenever Power is used (-1/2), STR Minimum 8 (-1/4), Real Weapon (-1/4), Beam (-1/4), 12 Charges (-1/4) [[12]

Modern Rifles

1. Barrett M99-I: Barrett_M99-I.jpg
Weight: 9.54kg
(Total: 63 Active Cost, 13 Real Cost) Killing Attack – Ranged 3d6, +1 Increased STUN Multiplier (+1/4) (56 Active Points); 1 Charge (-2), OAF (-1), STR Minimum 14 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 10) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +2 to offset Recoil Penalties (2 Active Points); OAF (-1), Side Effects (+1 to firearms Hearing PER modifier), Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4) (Real Cost: 1) plus +3 to offset RMod (3 Active Points); OAF (-1) (Real Cost: 1) [1]

2. Barrett Model 82AI: Barrett_Model_82AI.jpg
Weight: 12.90kg
(Total: 64 Active Cost, 18 Real Cost) Killing Attack – Ranged 3d6, +1 Increased STUN Multiplier (+1/4) (56 Active Points); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), 11 Charges (-1/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 14) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +2 to offset Recoil Penalties (2 Active Points); OAF (-1), Side Effects (+1 to firearms Hearing PER modifier), Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4) (Real Cost: 1) plus +4 to offset RMod (4 Active Points); OAF (-1) (Real Cost: 2) [11]

3. McMillian M-93: McMillian_M-93.jpg
Weight: 9.52kg
(Total: 74 Active Cost, 21 Real Cost) Killing Attack – Ranged 3d6, +1 Increased STUN Multiplier (+1/4) (67 Active Points); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 20 Charges (+1/4) (Real Cost: 18) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +3 to offset RMod (3 Active Points); OAF (-1) (Real Cost: 1) plus +2 to offset Recoil Penalties (2 Active Points); OAF (-1), Side Effects (+1 to firearms Hearing PER modifier), Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4) (Real Cost: 1) [20]

4. Remington M24: Remington_M24.jpg
Weight: 4.00kg
(Total: 48 Active Cost, 14 Real Cost) Killing Attack – Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4) (44 Active Points); OAF (-1), STR Minimum 13 (-1/2), Required Hands Two-Handed (-1/2), 10 Charges (-1/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 12) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +2 to offset RMod (2 Active Points); OAF (-1) (Real Cost: 1) [10]

5. Remington M700: Model700USRlg.jpg
Weight: 3.41kg
(Total: 48 Active Cost, 12 Real Cost) Killing Attack – Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4) (44 Active Points); OAF (-1), 5 Charges (-3/4), STR Minimum 10 (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 10) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +2 to offset RMod (2 Active Points); OAF (-1) (Real Cost: 1) [5]

Modern Submachine Guns

1. H&K MP5K/SP89: mp5kpdw.jpg
Weight: 2.00kg
(Total: 37 Active Cost, 13 Real Cost) Killing Attack – Ranged 1d6+1, Autofire (5 shots; +1/2) (35 Active Points); OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4), Beam (-1/4), 30 Charges (+1/4) (Real Cost: 12) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) [30]

2. H&K MP7: hk_mp7_a.jpg
Weight: 1.20kg
(Total: 63 Active Cost, 22 Real Cost) Killing Attack – Ranged 2d6, Autofire (5 shots; +1/2) (60 Active Points); OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4), Beam (-1/4), 40 Charges (+1/2) (Real Cost: 20) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +1 to offset RMod; OAF (-1) (Real Cost: 1) [40]

Modern Grenade Launchers

1. MGL32: MGL32.jpg
Weight: 6.00kg
Blast 8d6, Area Of Effect (18m Radius Explosion; &#431/2) (60 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4), 12 Charges (-1/4), Minimum Range (12m) (-1/4) [12]

2. M203/PIM203: PEO_M203A2_Grenade_Launcher.jpg
Weight: 1.40kg
(Total: 111 Active Cost, 17 Real Cost) +110 STR (110 Active Points); Only To Make Standing Or Prone Throws Of Grenades (-2), 1 Charge (-2), OAF (-1), Minimum Range (30m) (-1/4), Real Weapon (-1/4), STR Minimum 8 (-1/4) (Real Cost: 16) plus+1 to offset RMod; OAF (-1) (Real Cost: 1) [1]

3. Mk 19 Model 3: ORD_MK19_on_M3_Tripod_lg.jpg
Weight: 32.90kg
(Total: 163 Active Cost, 51 Real Cost) Killing Attack – Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect (18m Radius Explosion; +1/2), Autofire (5 shots; +1 1/2) (160 Active Points); OAF Bulky (-1 1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4), 100 Charges (+3/4) (Real Cost: 49) plus +1 to offset RMod; OAF (-1) (Real Cost: 1) plus +1 with OCV (2 Active Points); OAF (-1) (Real Cost: 1) [100]

Modern Grenades

1. Concussive, Medium:
Weight: 0.40kg
Blast 6d6, Area Of Effect (14m Radius Explosion; +1/4) (37 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Range Based On Strength (-1/4) [1]

2. Concussive, Small:
Weight: 0.40kg
Blast 5d6, Area Of Effect (12m Radius Explosion; +1/4) (31 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Range Based On Strength (-1/4) [1]

3. Smoke Grenade:
Weight: 0.25kg
Change Environment (-3 to Sight Group PER Rolls), Area Of Effect (8m Radius; +1/2) (13 Active Points); OAF (-1), 1 Continuing Charge lasting 3 Turns (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) [1 cc]

4. Stun Grenade:
Weight: 0.40kg
(Total: 44 Active Cost, 9 Real Cost) Blast 3d6, Attack Versus Alternate Defense (Resistant PD; All Or Nothing; +0), Area Of Effect (8m Radius Explosion; +1/4) (19 Active Points); 1 Charge (-2), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) (Real Cost: 4) plus Sight and Hearing Groups Flash 3d6, Area Of Effect (8m Radius Explosion; +1/4) (25 Active Points); 1 Charge (-2), OAF (-1), Linked (Blast; -1/4), Real Weapon (-1/4), Range Based On Strength (-1/4) (Real Cost: 5) [1]

5. Tear Gas:
Weight: 0.25kg
Sight Group Flash 8d6, Constant (+1/2), Attack Versus Alternate Defense (solid sealed coverings over the eyes or appropriate Life Support [Immunity]; All Or Nothing; +1/2), Area Of Effect (12m Radius; +3/4), Delayed Recovery (each BODY equals 1 Turn of effect, see APG 99) (+2) (190 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF (-1), Real Weapon (-1/4), Range Based On Strength (-1/4) [1 cc]

6. Fragmentation, Medium:
Weight: 0.40kg
Killing Attack – Ranged 1d6+1, Area Of Effect (10m Radius Explosion; +1/4), +1 Increased STUN Multiplier (+1/4) (30 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Range Based On Strength (-1/4) [1]

7. Fragmentation, Small:
Weight: 0.40kg
Killing Attack – Ranged 1d6, Area Of Effect (8m Radius Explosion;+1/4) (19 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Range Based On Strength (-1/4) [1]

Modern Heavy Weapons

1. FIM-92A Stinger SAM: FIM-92A_Stinger_SAM.png
Weight: 15.70kg
(Total: 191 Active Cost, 23 Real Cost) Killing Attack – Ranged 5d6, +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (1,500m; +1/4), No Range Modifier (+1/2), Area Of Effect (32m Radius Explosion; +1/2) (187 Active Points); 1 Charge which Never Recovers (-4), OAF Bulky (-1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), STR Minimum 12 (-1/2), Real Weapon (-1/4), Required Multiple Users (2 people; -1/4) (Real Cost: 21) plus +2 with OCV (4 Active Points); OAF (-1) (Real Cost: 2) [1 nr]

2. M72A3 LAW Rocket Launcher: M72A3_LAW_Rocket-Launcher.jpg
Weight: 2.13kg
(Total: 201 Active Cost, 32 Real Cost) Killing Attack – Ranged 6 1/2d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/4), Area Of Effect (32m Radius Explosion; +1/2) (200 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Extra Time (Extra Phase, -3/4), STR Minimum 12 (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 31) plus +1 to offset RMod; OAF (-1) (Real Cost: 1) [1]

3. SA-7B Grail: SA-7B_Grail.jpg
Weight: 4.71kg
(Total: 264 Active Cost, 31 Real Cost) Killing Attack – Ranged 7d6, +1 Increased STUN Multiplier (+1/4), Increased Maximum Range (2,100m; +1/4), Area Of Effect (32m Radius Explosion; +1/2), No Range Modifier (+1/2) (262 Active Points); 1 Charge which Never Recovers (-4), OAF Bulky (-1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), STR Minimum 12 (-1/2), Real Weapon (-1/4), Minimum Range (500m) (-1/4) (Real Cost: 30) plus +1 with OCV (2 Active Points); OAF (-1) (Real Cost: 1) [1 nr]

4. M47 Dragon: M47_Dragon.jpg
Weight: 17.00kg
Killing Attack – Ranged 9d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/4) (202 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), STR Minimum 12 (-1/2), Required Hands Two-Handed (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4), Beam (-1/4), Required Multiple Users (2 people; -1/4), Minimum Range (70m) (-1/4) [1]

5. MDHC Mk 153 SMAW: MDHC_Mk_153_SMAW.jpg
Weight: 16.60kg
Killing Attack – Ranged 7d6+1, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/4), Area Of Effect (32m Radius Explosion; +1/2) (220 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), STR Minimum 14 (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Required Multiple Users (2 people; -1/4) [1]

Modern Light Machineguns

1. M249 SAW/FN Minimi: M249_Para_ACOG.jpg
Weight: 6.85kg
(Total: 100 Active Cost, 28 Real Cost) Killing Attack – Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1) (97 Active Points); OAF Bulky (-1 1/2), STR Minimum 15 (-3/4), Real Weapon (-1/4), Beam (-1/4), 200 Charges (+1) (Real Cost: 26) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +1 to offset RMod; OAF (-1) (Real Cost: 1) [200]

2. M60E3: M60E3.jpg
Weight: 8.60kg
(Total: 126 Active Cost, 34 Real Cost) Killing Attack – Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4), Invisible Power Effects (Invisible to Normal Sight; +1/4), Autofire (10 shots; +1) (122 Active Points); OAF Bulky (-1 1/2), STR Minimum 16 (-3/4), Real Weapon (-1/4), Beam (-1/4), 250 Charges (+1) (Real Cost: 32) plus +1 with any single attack (2 Active Points); OAF (-1) (Real Cost: 1) plus +2 to offset RMod (2 Active Points); OAF (-1) (Real Cost: 1) [250]

PALADIN Weapons and Armor

Extinction Event Osiris71