Character Generation

Navy Seals

Character Points

In Extinction Event is a Heroic level campaign. Characters may have psionic powers that may seem superhuman, but the heroes themselves are human, although they have characteristics nearing the peak of human physical and mental achievement common to Olympic Level athletes and special forces soldiers.

Characters are generated using 225 Character Points and 50 points of Limitations (25 maximum points per Limitation).

Characteristic Maxima

To keep the level of power below the Superheroic level, the campaign has a Maximum Value on Characteristics. If a character wants to buy his Characteristics above the Maximum Value, it costs double. For example, if the maximum value for STR is 20, then buying
STR 20 up to STR 21 would cost 2 Character Points, not 1 like usual. This isn’t a Complication characters can select; it’s simply a campaign “ground rule” that affects everyone in the setting equally.

The following table contains the maximum value of characteristics before the cost is doubled:

Characteristic Maximum Value
Strength (STR) 20
Dexterity (DEX) 20
Constitution (CON) 20
Intelligence (INT) 20
Ego (EGO) 20
Presence (PRE) 20
Offensive Combat Value (OCV) 8
Defensive Combat Value (DCV) 8
Offensive Mental Combat Value (OMCV) 8
Defensive Mental Combat Value (DMCV) 8
Speed 4
Physical Defense (PD) 8
Energy Defense (ED) 8
Recovery (REC) 10
Endurance (END) 50
Body (BOD) 20
Stun (STUN) 50
Running 20m
Swimming 10m
Leaping 10m

Other Maxima

There are a few additional Maximum Values in addition to the Characteristic Maxima above. The difference with the values in this section is that they cannot be exceeded at character creation, but may be increased later with earned experience points at double the normal cost.

Ability Maximum Value
Damage Classes (DC) 9
Active Points (AP) 60
Skills 13-
Resistance Defense (rDef) 5
Skill Levels Not Available
Penalty Skill Levels (PSL) 2

Special Effect Power Limitation

Characters must pick a special effect (Fire, Psychokinesis, Healing, etc.) for their Psionics. This special effect is how your powers manifests. For example, if your special effect is speeding up molecules to create heat or fire and you want to purchase telekinesis, you’ll have to explain the way that your heat/fire special effect manifests as telekinesis. Note, you can only pick one special effect for your psionics.

PALADIN Soldier Package

In Extinction Event, characters work for PALADIN an organization that reports to the Naval Special Warfare Command. PALADIN is a sister organization with the Navy SEALS and go through the same intense training program in addition to the Psionics training received in the Stargate Project. As such, all characters start out with a pre-set number of Skills, Perks, Talents, and Complications from being PALADIN soldiers who’ve undergone training and are part of the organization.


Note that skills with a cost of zero (0) are considered Everyman Skills. You may increase your proficiency with these skills by purchasing it during character generation.

Everyman Skills
Cost Skill Score
0 Area Knowledge (AK)
Acting 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language, Native (Completly Fluent) Not Applicable
0 PS: PALADIN Special Operations Soldier 11-
0 Persuation 8-
0 Shadowing 8-
Navy SEAL/PALADIN Training
Cost Skill Score
1 Marksmanship (PSL) +1 to OCV to offset Range Mod for a single attack
3 Climbing 11-
5 Combat Driving 12-
5 Demolitions 12-
3 Disguise 11-
2 Interrogation 10-
3 KS: U.S> Navy and Special Warfare Command 12-
5 Navigation (Land, Marine) 12-
2 Paramedics 10-
3 Stealth 11-
16 Survival (All Climates) 12-
9 TF: Common Motorized Ground Vehicles, Large Motorized Boats, Parachuting, Advanced, Rafts, SCUBA, Skiing (Snow), Small Motorized Boats, Small Row Boats Not Applicable
5 Tactics 12-
3 Teamwork 11-
4 WF: Small Arms, Blades, Vehicle Weapons 8-
Martial Arts Training Skills
Cost Skill Score
3 Breakfall 11-
1 WF: Polearms (Bayonet) Not Applicable


Cost Perk
18 Fringe Benefit—PALADIN—Licensed Psionic, Member of PALADIN (Level 3), Security Clearance (Level 3), Military Rank (at least Sergeant Rank)


Cost Talent Score
15 Combat Sense 11-

Self-Defense Training

Cost Maneuver Effect
4 Martial Block 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Choke Hold 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb, 2d6 NND
4 Martial Disarm 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm
4 Martial Escape 1/2 Phase, +0 OCV, +0 DCV, +15 STR STR vs Grabs
4 Martial Strike 1/2 Phase, +0 OCV, +2 DCV, STR + 2d6
4 Hold 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on


Value Complication
15 Hunted: PALADIN Frequently (Mo Pow; NCI; Watching
15 Social Complication: Subject to Orders Frequently, Major

Character Generation

Extinction Event Osiris71